![]() The result of this is that Hypixel Studios was not able to cap off 2020 with the set of reveals they promised in the middle of the year, giving the reason that these features simply aren't ready to make their debut. Like everyone else in the world, the team has been disrupted by COVID-19, and the team says they have not been able to operate at 100% capacity in 2020. The post describes holdups that have occurred during development this year. In this December 2020 blog post, Hypixel Studios are quite vague on the specifics surrounding the release of their game. No-one had any reason to doubt this 2021 release date, until a recent blog post by the team. The latter case has not happened, of course, but the former was still expected to be true. The open beta would begin in 2021, with the option of a closed beta sometime in 2020. In the post, Hypixel Studios said they were planning for Hytale to be playable by everyone in 2021. ![]() The 2021 release date was given in a November 2019 blog post on the official Hytale website. Will Hytale still be releasing next year? Yup.Two years ago, the release date of the open beta for Hytale was set by developer Hypixel Studios to be 2021 however, this date has recently come under question. Showing that all off with a short fight between a human and an AI avatar really nails how the battles will flow between the two. These range from the target and timing of their basic attacks to the execution of specific actions, like switching weapons, using a special attack, or fleeing." NPCs assess various conditions-including number and behaviour of foes-in order to guide their next action. That's all fairly standard stuff, but the AI can use it all via a 'Combat Action Evaluator', and the results look great: "The system allows specific creatures to express their personalities through the way they fight. Maces are slow, stamina sappers that require perfect timing to get the most out of their massive damage pools. Swords can be charged up for a lunge or a spin attack. Each weapon will change the character’s combat style. More interesting to me is how the combat systems are evolving. “We want to ensure that players feel unconstrained in their creativity and self-expression, and that has meant taking a new approach to the player character-who they are, what they can be, and how they fit into the world of Hytale.” There is progress to show! The game’s avatar system will let players change their shape as and when they please. ![]() However, this means making major changes to Hytale’s engine and our approach to launch, and this extends development time.” I agree with this: “We think it is enormously important to avoid this-to create an ecosystem where as many players as possible can play together and share their creations. As much is it pains me to have to wait, Hypixel’s justification is a good one. Minecraft’s two major versions are enough to cause me a bunch of issues. The previous development model would have split the PC players from the mobile and console users, and Hypixel are determined to let you play and share across all of those together. One of the major new goals is to have Hytale connect across all the devices you one. ![]()
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