With the Sewage pipes it could also be complex and interesting and how the pipes if done properly all connect to this beautiful network system. Perhaps one day you allowed the airport to be built in a residential zone and so resident will not be happy? So perhaps it good to allocate industry zones for what building get build where? And the building will be built automatically or else everything will be too perfect or not right? So each city will be unique to each player as they play it?Įlectricity, Sewage other basic needs for a city?Īnd please have it more complex then just placing power lines and powerplants or under ground pipes? have different types of powerlines and underground cable some fit for small residential areas others for large cities? There needs to be space for the airport and perhaps you can give control of how big an airport should be like zones? And then computer can take over and build an airport to that size? So if it is too small then they could be a suggestion to the players its too small and need a bigger area? The automation of building should not always be perfect because you need to factor in human error also! Does not mean you got a medium size city that means the city will have big airports. Low demand in air flight could mean that the airport could close? Cheap airfares could also mean poor services and maintenance and they could be a disaster and airport close. You can’t have one thing with the other so there are several levels to keep this operational. It be so lovely to see a large connection of all these things working symbiotically so if any of these systems fails then production fails. Transports needs fuel to run so there need to have some connection of how they will get fueled and maintained? There should be some reality in how the good are taken off from the trains and please don’t just make them disappear its got to be realistic. The ship ports should grow in size as the city expands like in reality as they are tons and tons of frights being offloaded!įactories should grow in size not remain tiny. These plans come and go and then don’t just turn invisible because each plan is real and not just visual effect. Perhaps there can be Airport design from North america and Europe so we can see real airplans take off from their terminals so as the city grows so does the airport and the amount of plans park at the terminals. Please make the factories, transport buildings their actual size like in reality! Just look at the screen shots of airports of North America! The airports in the screenshot look very small like in cities skyline. This type of features make the player not to fast the game as we all are doing i the last game. And if we buy it from the other industry several option should be their like that industry is going to give the technology to our scientific company and if we don’t own a scientific industry then it will manufacture for our company and the rate should be higher if we buy it from that other company. Either we buy it from some scientific industry which we do not own or from our own scientific industry. For example, if we want to upgrade our rails and switches it should not be like the last game that after 1925 we get the fast rails and we upgrade instead of that it should be realistic. And this time i am expecting that the 20 minute rule should be replaced instead of that some good rules should be their.And moreover i want you to tell my dream feature for these type of game is that their should be a section which give us our company to upgrade our system by applying and this section is like a scientific industry in which we give our sources and we select some kind of feature in it and it give us output. I am just expecting that cities should be realistic and map should be big because in the last game it is very easy to cover the map if we got a good backup money.
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